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Scaling Laws / build notes

Build notes, not victory laps.

Small technical and visual decisions from the game while they are still fresh: what changed, why it changed and which part is still unfinished.

Development archive

Three places the game stopped being a prototype.

These first notes are retrospective on work already visible in the current build. Future entries will be added as systems cross a meaningful line.

Devlog 001 / 6 Aug 2026

I Turned a Starter House Into the First AI Lab

Why Scaling Laws begins in a small house with one desk, a cheap car and a garage instead of dropping the player into a finished tech campus.

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Devlog 002 / 6 Aug 2026

The Best GPU Can Still Be a Bad Purchase

Scaling Laws treats AI hardware as a dated asset: it loses value with time, gets hit again by successor generations and can bottleneck on the rest of the server.

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Devlog 003 / 6 Aug 2026

Turning Chinchilla Scaling Laws Into a Game Mechanic

How Scaling Laws turns parameter count, training tokens and compute-optimal scaling into a readable tycoon decision instead of pretending its capability score is a real benchmark.

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