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Architectures, corpora, model types and infrastructure sit behind research. Cash helps. It does not erase prerequisite chains or calendar time.
January 2022. Twelve million dollars. No product. Train models, fund research and commit real money to compute while the frontier moves whether you are ready or not. The expensive decision is rarely just what to buy. It is when.
The first company view is deliberately modest: a desk, a bed, a living room, a garage and a cheap car. Later company growth is meant to become visible as well as numerical, with larger offices, staff and owned infrastructure replacing the starter setup.
Scaling Laws is built around decisions that consume both money and calendar. A better number is useful only if the company can afford the time it took to get there.
Architectures, corpora, model types and infrastructure sit behind research. Cash helps. It does not erase prerequisite chains or calendar time.
Choose the model, scale, data and compute budget. The creator shows projected capability, training time and the cash the run is expected to burn.
A finished run can sit on the shelf. Waiting may dodge a rival launch or buy time for an upgrade, but the market keeps moving while you wait.
Set pricing, manage free access, build brand and fund the next cycle. A company that ships one model and coasts is designed to fall behind.
The UI is still moving. The underlying systems already share one simulation: the same capability, market, research and company state drive the screens instead of separate decorative scores.
The staged creator separates foundation, scale, data, compute and review so each choice has room to explain what it changed. Capability, training time and cash burn reprice as the blueprint changes.
The technology tree gates what the company can use. Money can fund a programme, but it cannot buy back months already lost.
Spread a research programme across sparsity, throughput, quality, serving cost and reasoning. A cheap rushed programme carries more outcome variance, and chasing every direction at once dilutes depth.
Price, free access, brand and model age all affect demand. Several models can be live at once, so a specialist or lower-priced product can coexist with the flagship.
Competitors are agents rather than a static leaderboard. Some delay a release when better silicon is close, some rush when the player gets too far ahead, and the field keeps improving between launches.
Renting is flexible and expensive. Owning can be cheaper per FLOP, but the hardware ages, sits on the balance sheet and depends on CPUs, memory and fabric feeding it properly.
Intel can warn about hardware launches, price collapses, supply squeezes or a rival holding back. The cheaper desk sounds more certain than its real accuracy deserves.
Scaling Laws uses published scaling-law behaviour and public hardware data as reference points, then turns them into a game economy. Estimates and future projections are meant to stay labelled as estimates.
Compute-optimal training sits around twenty tokens per parameter in the model used by the game. Undertraining or overtraining makes the same compute budget buy a worse result.
Ten times the effective compute buys about ten capability points on the game's relative scale. The frontier therefore keeps moving even when the player's last model felt expensive.
Owned hardware depreciates with time and again when meaningful successor generations arrive. Buying too early can leave capital trapped in a fleet the market has already passed.
Engineering notes and source are public in the Scaling Laws repository.
The simulation, first creators and major management screens exist today. Visual progression and infrastructure interaction are the active gap between the current build and the fuller company-tycoon loop.
These are development screenshots, not store mockups. Layout, spacing and art will continue to move as systems leave prototype state.
Scaling Laws is being built openly by Marcin "HCK" Firmuga under HCK Labs. The source, engineering notes and development history stay visible while the game changes.