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An AI company tycoon / free alpha 0.5.0, 20 September 2026

Scaling Laws : a free AI company tycoon about timing hardware, not buying it

January 2022. Twelve million dollars. No product. Train models, fund research and pay for compute, while your rivals keep moving whether you are ready or not. The expensive decision is rarely just what to buy. It is when.

Current build Scaling Laws 0.3.0 release screen: a model shipped, the corner banners reporting users and earnings, the founder at home
Unity / current development build HCK Labs
What you do in the game

You run an AI lab. This is what it looks like.

Eight things you do from the first day. All of them are in the free 0.5.0 build.

Model creator: Build a model step by step
Model creator
01

Build a model step by step

Pick the model size, the data and the compute, and the game shows straight away how good it will be, how long training takes and what it costs. Quality comes from a real scaling law from AI research.

Research board: Research takes time
Research board
02

Research takes time

Money speeds research up, but you cannot buy the calendar. New architectures, better data and even bigger offices unlock one after another.

Server room: Watch the temperature
Server room
03

Watch the temperature

Eight cards are not always better than seven. A fan instead of a card can give you more power. You buy the cards yourself and fit them into the cabinets in the basement.

Release planner: Ship an update
Release planner
04

Ship an update

A quarter of your users move to an update on day one. Careful, though: if it is worse than the last one, the rest never come.

Marketing: Sell it to people
Marketing
05

Sell it to people

A good model is not enough. You set the price, decide how much to give away for free and pick the advertising: social media, press, creators or television.

Regulator inspection: The world happens
Regulator inspection
06

The world happens

Twenty-three real news events reach you and your rivals on the days they actually happened. After a serious incident, the regulator gives you five days before deciding on a penalty.

Team: Hire people
Team
07

Hire people

Emil walks you through your first hour and pays for your first research. He runs a small lab of his own, too. Then you hire a team, and every person has their own expectations and working hours.

Funding: Find the money
Funding
08

Find the money

Investors, loans and grants. Each has a price: a share of your company, a monthly fee, or conditions you have to keep.

State programmes

When a government starts to trust you

A government can lend you up to 10 billion dollars, but you pay back almost three times as much, and while you owe it, nobody can buy your company. After five years without a serious incident, it can also hand you eight sectors of a country, from paperwork to defence. They pay more than the market while your model stays near the top, and a failure costs billions.

$10Bthe largest loan
5 yearsof clean history before a state trusts you
8sectors of a country to run
The competition

Play dirty. Just be careful, they may notice.

Fourteen labs grow alongside you. Each one remembers what you did to it, even when nobody can prove it was you.

Play dirty. Just be careful, they may notice.

4 levels of smearing

You pay for stories about a rival. The pricier the level, the harder it hits and the easier it is to get caught. If they trace it, you get a letter from a lawyer, a phone call, and maybe a lawsuit.

Lawsuits

You can sue a rival. The more you demand, the lower your chance of winning. You pay the costs up front and nobody gives them back.

Poaching people

Open a lab, see who works there, and make a better offer. Every attempt costs you some of the relationship.

Takeovers

Buy a rival's shares. Once you hold the majority, you can buy the whole company, newest model included.

Who is on the board

Parodies of real labs, and one invented lab from Radom. Thirteen start where the real ones stood in 2022, and then each goes its own way.

  • OpenSI2015
  • Antropic2021
  • DeepThink2010
  • Infinity2013
  • Astral2023
  • DeepSearch2023
  • zAI2023
  • Swen2023
  • Grob2022
  • StableAI2020
  • IntroduceAI2022
  • Algho Alpha2019
  • Gohere2019
  • E-Solutions2021
In motion

Recorded from the builds, not animated for the page.

Eleven clips, the five newest from 0.5.0. Every figure on screen came out of the simulation on the day it was recorded.

Servers overload. Response time climbs, people leave, and the room says so before the money does.
Servers overloadResponse time climbs, people leave, and the room says so before the money does.
The parts warehouse. The order window: price, delivery date, and one slider that buys calendar.
The parts warehouseThe order window: price, delivery date, and one slider that buys calendar.
The scale stage. How many people your cluster keeps served on the model you are designing.
The scale stageHow many people your cluster keeps served on the model you are designing.
The offices and the people. Rented floors, your name over the glass doors, and who sits at which desk.
The offices and the peopleRented floors, your name over the glass doors, and who sits at which desk.
Serving people. Rented capacity, reserved capacity, and what a queue does to a product.
Serving peopleRented capacity, reserved capacity, and what a queue does to a product.
The server room. Buy cabinets, stand them on the floor and watch the heat.
The server roomBuy cabinets, stand them on the floor and watch the heat.
The research board. Five eras, and research that gives you exactly what it promises.
The research boardFive eras, and research that gives you exactly what it promises.
Your model against the top one. Compare a run with the best model on the market before you pay for it.
Your model against the top oneCompare a run with the best model on the market before you pay for it.
Rivals and their people. Open a lab, see who works there, make an offer.
Rivals and their peopleOpen a lab, see who works there, make an offer.
Where the company is registered. Sixteen countries, each with its own tax, hardware prices and competition.
Where the company is registeredSixteen countries, each with its own tax, hardware prices and competition.
The basement fills up. Parts, cabinets and the first cards in a cold cellar.
The basement fills upParts, cabinets and the first cards in a cold cellar.
New in 0.5.0

Shipped today, not next time.

Rendered from the 0.5.0 build, released 20 September 2026. All four are in the download.

The first rented office. Ten desks, a lobby, a boss corner and your company name over the glass doors.
The first rented officeTen desks, a lobby, a boss corner and your company name over the glass doors.
The second floor up. Twenty desks, a street shopfront, a reception hall and a glass meeting room.
The second floor upTwenty desks, a street shopfront, a reception hall and a glass meeting room.
Bayview from above. The map opens on your own building and pulls back to the city around it.
Bayview from aboveThe map opens on your own building and pulls back to the city around it.
A server room with a climate. One room, one heat limit. Go past it and every cabinet cools worse at once.
A server room with a climateOne room, one heat limit. Go past it and every cabinet cools worse at once.
Humble beginnings

It starts in a house, not a glass tower.

The first company view is deliberately modest: a desk, a bed, a living room, a garage and a cheap car. Growth is something you see, not only a number: bigger offices, people at desks and your own infrastructure, and one day somebody offers to buy the whole company.

The founder walks around the rooms, and your staff sit at their desks during the hours you set. You research, rent and then buy new offices. The city of Bayview around those buildings is finished and arrives in the next build.
Scaling Laws starter home with a small office, living room, upstairs bedroom, garage and car
The loop

Research. Train. Release. Earn.

Every decision here costs money and time. A better model only helps if the company is still around on the day it is finished.

01 / RESEARCH

Unlock it

New architectures, data and model types unlock through research. Money helps, but some things you simply have to wait for.

02 / TRAIN

Train a model

Pick the size, the data and the compute. The creator shows how good the model will be, how long training takes and what you will pay.

03 / RELEASE

Pick the launch day

A finished model can wait. Sometimes it is worth waiting out a rival's launch, but the market keeps moving meanwhile.

04 / BUSINESS

Make it pay

Set the price, the free plan and the advertising. A company that ships one model and stops growing falls behind.

Under the interface

Real rules, made playable.

The game is built on published AI scaling research and real hardware data. Where it has to guess the future, it says so.

~20×

Tokens per parameter

A model trains best when it gets about twenty tokens of data for every parameter. Too little or too much data and the same budget buys a worse model.

10× → +10

The compute race

Ten times the compute buys about ten points of quality. That is why your rivals keep pulling away, even when your last model was expensive.

Hardware loses value

Cards lose value with time, and again when a new generation arrives. Buy too early and your money is stuck in hardware the market has already passed.

Engineering notes and source are public in the Scaling Laws repository.

Current build

Playable from start to finish. The world around it is still growing.

Version 0.5.0, released 20 September 2026, plays end to end, from the first day of January 2022 through a campaign that lasts years. It is an early version and some screens are still plain. Everything below is in the build you can download today.

Model creation A step-by-step creator that shows quality, training time and cost as you go.
Research A technology tree and your own architectures. Every unlock costs money and time.
Company setup Founder skills and traits, your company name and country, and every country has its pros and cons.
Business layer Prices, customers, market share, advertising, investors, loans, the ranking and paid intelligence.
Physical site The starter home, offices you rent and then buy, and a server room you fill cabinet by cabinet.
Safety and regulators Safety on every model, and a regulator that gives you five days before deciding.
Rivals and relations Fourteen labs: shares, takeovers, poaching, smearing and lawsuits, in both directions.
Testers

MiNatix played Scaling Laws for hours, went through this site and PC Workman, and wrote down every place that was unclear or broke. Half the fixes on this page are hers. She is in the game's credits.

Who makes it

One person, nights and weekends.

Scaling Laws is made by Marcin "HCK" Firmuga, a solo developer from Radom, Poland, under the name HCK Labs. Code, design, balance, testing and this page.

Before this came PC Workman, a Windows monitor he started on a ten year old laptop between warehouse shifts in the Netherlands. It has been on the Microsoft Store since 1 July 2026.

He grew up on Game Dev Tycoon, Big Ambitions and the Tycoon games, and Scaling Laws is the one he wanted to play and could not find. It is built after a day job, in public, with AI assistance used openly and every change written into a public changelog. The first forty-eight days are written down here.

Questions people ask

Is Scaling Laws free?

Yes. Every build so far is free for Windows on itch.io. A Steam release is planned for October to November 2026.

What is the current version?

Version 0.5.0, released 20 September 2026, an alpha. The economy was rebuilt so that serving people pays for itself, the parts warehouse has an order window with express delivery, and the creator says how many people your own cluster can keep served.

Which AI labs are in the game?

Fourteen parody labs: OpenSI, Antropic, DeepThink, Infinity, Astral, DeepSearch, zAI, Swen, Grob, StableAI, IntroduceAI, Algho Alpha, Gohere, and E-Solutions, the invented lab of the player's cousin in Radom. Thirteen start where their real counterparts stood in 2022, and then each goes its own way.

Can I buy or attack rival labs?

Yes. You can buy shares and take over a lab with a majority, hire its staff, pay for smear stories at four levels, and sue it. Rivals can sue back. Every action changes the relationship.

Are alliances or mergers in the game?

Not yet. Alliances between labs and mergers are planned and not in any build.

Is the source code open source?

It is source available, not open source. The code can be read on GitHub, but from 19 September 2026 it may not be redistributed. Earlier versions stay under PolyForm Noncommercial 1.0.0.

Who makes Scaling Laws?

Marcin "HCK" Firmuga, a solo developer from Radom, Poland, publishing as HCK Labs. He also made PC Workman, a Windows monitor on the Microsoft Store.

Built in public

A game built in the open, one week at a time.

Scaling Laws is being built openly by Marcin "HCK" Firmuga under HCK Labs. The source, engineering notes and development history stay visible while the game changes.