Three days on a feature you'll see for two seconds, then forget exists. That's not a waste — it's the entire point.
Most overlays vomit 40 stats across your screen mid-game. Mine starts empty. You drop in exactly what you want — temps in one corner, FPS in another, nothing else — or pick one of three ready layouts. A glance when you want it. Invisible when you don't.
And because PC Workman watches what you're actually doing, it knows when you launch a game. So you get a small hello in the corner for a second:
- Launch CS2 → “Good luck at the tournament!”
- Terraria → “Beating a boss today?”
- Planet Zoo → “Breeding an albino today?”
A monitor that recognises your game instead of just measuring your GPU. Small thing. Feels completely different.
1️⃣ Do you game? Tell me the game and what greeting it should pop. The best ones ship.
2️⃣ What would you ask an AI that knows your exact temps, voltages, and what's eating your PC right now?
This week
- Gaming overlay — final pass, making sure every layout configures cleanly.
- Your intents — all of them, added before Friday. Last time I shipped all 28; I'm not breaking that.
- v1.8.0 stable drops today — the release where the monitor finally got a memory.
And quietly, this week the project turns one year old. 12 dead projects came before it. This is the one that didn't die. I also completed Google's 5-week “Skills of Tomorrow 3.0 AI” program — now it's time to put that knowledge into real code.
Friday will tell the truth. What would you ask your PC if it could actually answer?